The game was well-received by critics, winning numerous awards and scoring an average of 94% in Metacritic's aggregate. Oblivion sold 1.7 million copies by April 10, 2006, and over 3 million copies by January 18, 2007. A package including both Shivering Isles and the official plug-in Knights of the Nine, The Elder Scrolls IV: Oblivion Game of the Year Edition, was released in Fall 2007 for Windows PCs, the Xbox 360, and the PlayStation 3.
Oblivion's story focuses on a former prisoner drawn into a Daedric Lord's plan to invade the mortal realm of Tamriel. Gates to the hellish realm of Oblivion are opened, through which many daedra flow. The game continues the open-ended tradition of previous Elder Scrolls games, allowing the player to travel anywhere in the game world at any time, including the option to ignore or postpone the main storyline indefinitely. Developers opted for a tighter pacing and greater focus than past titles, a design choice that was well-received in the gaming press.
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