Showing posts with label Game title - N. Show all posts
Showing posts with label Game title - N. Show all posts

Saturday, January 17, 2009

Free download game : Need for Speed: Undercover

Image

Need for Speed Undercover is one of EA Mobile's best racers. The variety of events and the constantly escalating challenge kept me coming back to it. As mentioned, I was repeatedly reminded of other racing games, but that didn’t detract from my experience. The game runs smoothly (solid 3D) and controls well with the exception of the Speedbreaker/drift button issue. I have not played the console game so I cannot make any sort of comparison (but it looks like our Chris Roper didn't think much of it), but if you like racing games, you now have three very good options for your mobile: NFS, Asphalt, and Fast and Furious. That in itself is pretty cool.


http://rapidshare.com/files/164953367/8-nfsu.part01.rar
http://rapidshare.com/files/164953733/8-nfsu.part02.rar
http://rapidshare.com/files/164953419/8-nfsu.part03.rar
http://rapidshare.com/files/164953893/8-nfsu.part04.rar
[ .... ]

Sunday, January 11, 2009

Free DOWNLOAD : Naruto Game Guide

Naruto: Ultimate Ninja (Prima Official Game Guide) 128 Pages | Prima Publishing | ISBN:0761554203 | PDF | 14 MB

The Ultimate Game Guide to the Ultimate Ninja.

Believe it!


·Moves, combos, and Secret Techniques for all 14 playable characters.
·Detailed tutorials and tables reveal all scrolls, certificates, figures, and audio collections. ·Mission mode walkthroughs aid you in your quest to increase your ninja rank.

·Excerpts from the manga and insights into the Naruto storyline make this guide perfect for both gamers and collectors.

Contents:
Basics Ninja Registration and Techniques Stages Scenario Mode Missions Hidden and Unlockable Items



CLICK THE LINK BELOW TO DOWNLOAD :

http://depositfiles.com/en/files/2905352

Free download awesome PC Games : NOX

After the remarkable commercial success of Blizzard's Diablo, it's surprising that it has taken three years for the predictable wave of similar games to arrive. Perhaps even more surprising is that, unlike the slew of real-time strategy clones that followed Warcraft II and Command & Conquer, most of the Diablo clones have actually proven to be quality games, and Westwood's Nox certainly continues that trend. While few elements in Nox are entirely novel, Westwood has created a polished game that provides both challenging and entertaining single-player campaigns and fast-paced multiplayer battlegrounds.

Nox's isometric graphical perspective and action/role-playing hybrid gameplay are unquestionably reminiscent of Diablo, but Nox provides a more action-oriented experience. Character movement is quick, and combat is very fast paced. There are no ethical codes to adhere to unlike in some traditional RPGs. You can't attack characters who aren't enemies, but if the game lets you destroy an object, slaughter a creature, or pilfer a nonplayer character's possessions, then you can rest assured that it's the right thing to do. Since causing chaos isn't penalized, action is almost constant as your character frantically runs through levels, smashing objects and dispatching monsters or other players.

Nox provides a separate single-player campaign for each of the three distinct character classes, as well as a slew of multiplayer game options. Multiplayer Nox is a pure action game that features respawning items, quick player kills, and geographically limited arenas; it's completely devoid of character development and nonplayer characters or monsters, other than those you summon. The gameplay in multiplayer Nox is closer in style to an isometric, swords-and-sorcery version of Quake than it is to Diablo.

The single-player campaigns feature a few additional role-playing elements, as your character will acquire experience points and solve simple quests, but the gameplay emphasis remains on action. The campaigns are linear and level-based, so there's no way to personalize your experience other than through your choice of attire and armaments. Surprisingly, there are also no difficulty settings, so you must be adept at coping with occasionally frantic action to complete the campaigns. Fortunately, Nox features a remarkably intuitive and effective interface that uses well-placed hotkeys to let you quickly change weapons or access available spells and abilities. There's never been a more efficient interface in such a game.

Each of the single-player campaigns is different, although characters travel through most of the same areas and have the same overall quest. Since each of the three character classes has significantly different abilities, the campaigns play out differently even when you're exploring familiar territory. While a wizard character can peacefully stroll through the wizard's stronghold, a warrior character will be immediately attacked. The uninspired story involves a dislocated trailer-trash youth assembling a multicomponent artifact and stomping undead hordes led by a maniacal necromancer queen. The campaigns are saturated with brief but entertaining scripted sequences that play out using the game's engine. Westwood has a penchant for adding goofy humor into its RPGs, and the buffoonery partially compensates for the plot's lack of originality. There are even a few laugh-out-loud moments, such as an amusing scene early in one of the campaigns when an expected showdown with a formidable nemesis is prematurely cut short in comical Raiders of the Lost Ark fashion.

Nox's most distinctive features are its method for handling line of sight and its interactive environments. The trademark TrueSight line-of-sight system blacks out areas of the gaming world behind trees or other obstacles that your character couldn't reasonably see beyond. The effect isn't revolutionary, since 1983's Ultima III featured a rudimentary version of a similar system, and the result can be more distracting than interesting. However, it definitely gives Nox its own look, and it's easy to adjust to using the onscreen automap function if you require navigational assistance. Nox's levels are also littered with moveable objects, such as bones, barrels, and furniture. Occasionally you must use those objects to solve puzzles - pushing a barrel of water to drown a fire or to press a pressure plate, for instance - but usually the objects are just there to be smashed or hurled wildly across the room as they're struck by an explosive spell effect. A lot of attention to detail went into Nox's level design, as dwellings are logically decorated with appropriate objects, and subterranean lairs look suitably homey for their troll inhabitants.

Nox's two-dimensional, isometric graphics are highly detailed and similar in style to those in Ultima Online and Diablo. Rather than take advantage of 3D acceleration, Nox instead just relies on those mysterious, superseded MMX protocols you heard so much about in 1997 to create its impressive spell effects. The game supports three different resolutions (640x480, 800x600, and 1024x768), but the highest resolution isn't practical for most gamers since the characters look tiny and screen scrolling gets pretty choppy even on high-end machines.

The artificial intelligence of the monsters and nonplayer characters in Nox's campaigns is generally excellent. Occasionally, you'll meet NPCs who will ally with your character for the duration of a level. You'll have no control whatsoever over these characters, but they'll capably follow your character and engage any enemies you encounter. Conjurer characters can also summon or charm creatures that will loyally carry out basic commands until they are killed or banished. There are a couple of memorable siege levels where a town or stronghold is attacked, and you can acquire a whole flock of allies to fight the waves of intruders. Since the AI is generally so good, it's especially disappointing that there's no way to cooperatively complete Nox's campaigns with other players.

The only notable AI flaw is that enemies at extreme visibility range won't react until they're attacked. Since there's a variety of spells and weapons that either kill enemies instantly or do massive damage, you can avoid some of the most challenging battles by advancing slowly and picking off the immobile enemies as soon as they become visible. Like Grandma used to say, nothing clears a path better than a gigantic Fist of Vengeance or death ray.

Early in its development, Nox was designed primarily as a multiplayer game, and the multiplayer level design is excellent. Multiplayer characters possess all of their class's available abilities and spells (other than those removed for gameplay balance), which makes the deathmatch, capture the flag, and other exotic multiplayer game types included with Nox more tactical than they typically are in first-person shooters. Still, multiplayer Nox may not experience the longevity that more visceral first-person-perspective games have enjoyed. But since each of the three character classes has such different abilities, the single-player campaigns certainly provide a lot of value, especially since they feature unique endings and quests.

It's probably unfair to simply categorize Nox as a Diablo clone since the game had been in development limbo for years prior to its acquisition by Westwood. Westwood acquired the orphaned Nox following the dissolution of Virgin Interactive's US gaming division, and the company has done a great job finalizing the game for release. Even though the game could likely have been released several months ago, the additional attention to detail put into the game since then has resulted in a streamlined interface, solid single-player campaigns and, overall, a considerably more polished product. Even the installation program is almost as interesting as the great one that shipped with the original Command & Conquer.

Nox could easily have been a game with a few original ideas that devolved into a hastily developed, derivative, and uninteresting clone. Instead, the developers have taken the necessary time to create a unique and polished game that offers different and enjoyable single- and multiplayer experiences.





http://rapidshare.com/files/46400879/NoX_up_by_ebedebe.part1.rar
http://rapidshare.com/files/46405784/NoX_up_by_ebedebe.part2.rar
http://rapidshare.com/files/46481707/NoX_up_by_ebedebe.part3.rar
http://rapidshare.com/files/46495965/NoX_up_by_ebedebe.part4.rar
http://rapidshare.com/files/46503579/NoX_up_by_ebedebe.part5.rar
http://rapidshare.com/files/46507808/NoX_up_by_ebedebe.part6.rar
http://rapidshare.com/files/46528671/NoX_up_by_ebedebe.part7.rar

and the cd key : 0179641686988992963624

Free download PC game : Neighbors From Hell

If nothing else, JoWood's recently released strategy game, Neighbors From Hell, has an attention-grabbing title. The game has a lot more to offer than just a catchy name, though. Neighbors From Hell's simple gameplay mechanics and quirky theme make it a fun, albeit easy and short, strategy game reminiscent of the classic '80s computer game Spy vs. Spy.

The premise of Neighbors From Hell centers on Woody, who is the star of a reality-based television show. As Woody, you must sneak into the house of your oafish-looking neighbor and play as many practical jokes on him as possible, all while remaining undetected. With each successful joke, the television ratings for that particular show will climb--you'll need to reach a minimum ratings threshold before the mission is considered complete.

With 2D graphics that remain fixed at a resolution of 800x600, Neighbors From Hell isn't the most technically impressive game, but it doesn't need to be. The art style is appropriately quirky and comical for a game based on practical jokes. Fans of the Wallace & Gromit short films will certainly appreciate the look and feel of Neighbors From Hell and its characters, who appear cartoonish, almost claymation-like. The game's sound also gets the job done without too much flashiness; the characters talk in a Sims-style gibberish, while the music tracks and laugh tracks remind you that you're playing a television show.

Aside from the premise, Neighbors From Hell's presentation also takes a cue from Spy vs. Spy. Your viewpoint consists of a cutaway, cross-sectional view of your neighbor's house. This means you can always keep an eye on what your neighbor is doing in the next room or on a different floor as you sneak around in another portion of the house. The developers of the game have also included a useful "thought bubble" feature in the bottom left of the screen that helps you keep tabs on your neighbor. If you're moving about the kitchen and you see the thought bubble change to a cup of coffee, you know you will need to clear out of the kitchen quickly, lest you get caught and beaten up by your neighbor.

Setting up a joke in the game is usually pretty straightforward. You'll wander around the house, opening up drawers and cabinets looking for loose items. You can use these items in some other part of the house in order to set up a gag. For example, you may go into the bathroom and find a bottle of laxatives in the medicine cabinet. You'll need to somehow sneak these into the beer that your neighbor is drinking upstairs in order to complete the joke. However, winning a scenario isn't just about finding all of the loose items in the house and applying them correctly. To maximize your ratings, you'll need to make sure your neighbor falls for one gag after another in quick succession. Doing so means you'll need to observe his pattern of behavior and figure out the most efficient way to lay out your traps.

Getting back to the laxative example, you know your neighbor will head straight for the bathroom after drinking the laced beer. Before mixing the Ex-Lax cocktail, you could grab a wet bar of soap and leave it on the tile floor of the bathroom so your neighbor will slip and fall as he comes running in. If you're ever confused about what to do with an item, you can get hints by mousing over your inventory or by having Woody look at the parts of the house that can be interacted with.

The game's 14 episodes are divided up into three different seasons. In early seasons, your neighbor's routines are simple, and the house remains quite small and easy to navigate. In the later seasons, the basement and attic of the house are opened up, and your neighbor's routine becomes more complex. You'll also have to sneak by pets, such as a dog and a parrot, both of which will bark or cry out loudly if they hear you stomping around the room they're sleeping in. Even with all the rooms opened, and all the obstacles in place, Neighbors From Hell isn't a challenging game by any means--the first two seasons are almost ridiculously easy.

Unfortunately, each of the game's episodes lasts for only five to 10 minutes. Counting in a couple of replays per episode, most players will be done with everything Neighbors From Hell has to offer in around four hours or less. And unlike in its spiritual predecessor, Spy vs. Spy, there is no multiplayer mode in Neighbors From Hell to keep you going, so once you're done with the 14 episodes, there isn't anything else to do.

Overall, Neighbors From Hell is a fun little game that could potentially appeal to both core gamers and a mainstream audience. Watching the hapless neighbor fall for one gag after another appeals to the sadist in all of us, and you'll often feel a little twinge of anticipation as he approaches each trap you've set up. For some, the jokes may wear thin quickly, but you'll still get some thrill out of setting up several pratfalls in the same room and diving under the bed to hide at the very last moment. Despite the disappointment of a rather short campaign, Neighbors From Hell is still worth a look for any strategy or puzzle game fan looking for something out of the norm.







http://rapidshare.com/files/81043652/Neighbours.From.Hell-fix.rar

Monday, December 22, 2008

FREE DOWNLOAD : PC game : Nikopol: Secrets of the Immortals

Nikopol: Secrets of the Immortals is set in France, which at this time is governed by a dictator who rules by religious absolute power. A mysterious ship that is shaped like a pyramid has just appeared in the sky, and has sent representatives to the French government. The government controls all information, so the general populace doesn’t really know what the visitors want. These visitors are actually Egyptian gods (Immortals). One of them, Horus, is apparently working on his own agenda and decides to take over and possess the body of Nikopol’s father, who has spent the last several decades imprisoned in a cryogenically frozen state. Nikopol has recently joined a resistance group and is on the run from the police. He is approached by the other gods and asked to find his father and nix Horus’s plan. What follows is a fantasy/sci-fi story that is quite interesting. While being familiar with the novels probably helps, it doesn’t detract from enjoying the game, as I can attest.

The setting is futuristic, and combines reality with fantasy. Egyptian gods, weird monsters that look like lobsters, flying cars; these are all seamlessly integrated with ordinary items such as old appliances and clothes, in familiar settings like run-down apartments and civic buildings. The characters’ thoughts and actions are believable and logical, and fit the story well.

It is evident that the graphic designers spent a lot of time on all the visual details. The scenes are filled with familiar and also strange objects, all clearly drawn and asking to be investigated. And investigate you will, as this is an adventure game, after all. Get ready to do some major pixel-hunting. The camera is free-moving, and can be disorienting at first as it whips around, but players have the option to slow down the mouse speed, which helps. However, this slow mouse is excruciatingly slow when accessing the main menu. The character movement is good for the most part, but sometimes odd things happen, as when a person’s head became detached from his body and moved to the next location before the body followed.

In typical adventure game fashion, Nikopol will walk where guided and pick up and examine all sorts of things. He comments on these things, and many times these comments are helpful hints as to what he may need to do with these items. These are subtle hints, though, and players will still need to exert quite a bit of brain power to solve the current puzzles. These puzzles range from action (timed) sequences, manipulative and inventory-combining types. I usually hate timed puzzles, but the ones here are handled exceptionally well, and the player can replay them again and again until successful.

These puzzles are integrated very well into the main story, and it’s not always obvious what items can be used and how. For instance, early in the game Nikopol will need to find a movie projector. I had the film, and could see the projector. However, when I tried to use the film on the projector, nothing would happen, no matter where I clicked on the projector. Turns out the player had to click on the film container on the projector, thereby opening the container, and then use the film on the container. This does make sense, but lazy players like me have gotten used to having our hands held.

The music is nicely done, and is never overpowering. There are places where there will be no music, and then music will begin. It always fits the scene and sets the mood. The sound effects are alright, but could have been better.

One note on the English translation from the original French: there are deliberate misspellings in the written subtitles. According to the company, this was an artistic decision by White Birds, to depict the English pronunciations from the French speakers. Therefore, words like “sacred” are spelled as “socred”, as this is the phonetic pronunciation by the speaker.




DOWNLOAD Free game : The Ultimate Game Guide to the Ultimate Ninja. Believe it!


·Moves, combos, and Secret Techniques for all 14 playable characters.
·Detailed tutorials and tables reveal all scrolls, certificates, figures, and audio collections.
·Mission mode walkthroughs aid you in your quest to increase your ninja rank.
·Excerpts from the manga and insights into the Naruto storyline make this guide perfect for both gamers and collectors.